Posts Tagged ‘ac3d’
Friday, January 18th, 2008
Click for larger view, or download the high-res image.
This image was 3D modeled in AC3D using the box modeling method. The textures were hand-painted (no photographs) in Corel Photopaint. The final image was rendered with Poser using image-based lighting.
Tags: 3d model, ac3d, aquarium, aquatic life, art, cg, cgi, computer graphics, corel, Gallery, Poser, sea horse
Posted in Gallery, General | Comments Off on Gallery: Sea Horse
Tuesday, December 18th, 2007
AC3D ships with a Milkshape ASCII exporter, but it only exports the geometry and doesn’t export the animation rig. This plug-in supplements the existing exporter by adding an alternate export option “Milkshape ASCII (With Skeleton)”. This allows you to export to Milkshape ASCII format with the skeleton and materials intact.
Download the plugin. (Requires Windows XP, AC3D 6.2 or above.)
Tags: 3d file formats, ac3d, cg, cgi, exporter, graphics programming, milkshape ascii, plug-in
Posted in General, Tools and Plugins | Comments Off on AC3D Plugin: Milkshape ASCII Exporter
Saturday, December 8th, 2007
This plugin exports your AC3D file into NMF format, the native input format of the ATI NormalMapper utility. NormalMapper allows you to generate normal maps, bent normals and ambient occlusion maps suitable for use in video games and other realtime 3D applications.
If you aren’t familiar with normal maps, normal maps are a way to make your low-polygon model look more detailed by encoding surface information from a high-polygon version of the same model into a texture map. Ben Cloward has an excellent tutorial where you can learn more.
This plug-in requires the free NormalMapper utility available from AMD in order to process the output files. The companion NormalMapperUI (Stand Alone) available at the same location is also helpful, but not required.
Download the plugin. (Requires Windows XP, AC3D 6.2 or above.)
Tags: ac3d, ambient occlusion, ati, bump mapping, cg, cgi, computer games, computer graphics, melody, normal mapping, normalmapper, parallax mapping, realtime 3d, realtime rendering, rendering, video games
Posted in General, Tools and Plugins | 2 Comments »
Thursday, December 6th, 2007
This plugin “bakes” a texture from one object to another, allowing you to transfer texture data between two models with the same geometry but different texture coordinates–without having to re-paint the texture bitmap! This is useful if you start to paint a texture, and change your mind later about the UV map; or for games when you can’t change the layout of the map for technical reasons, but would like different UVs for convenience during painting. It’s also good for fitting text onto a warped surface or other projections that would be difficult or impossible to paint by hand.
Download the plugin. (Requires Windows XP, AC3D 6.2 or above.)
Tags: 3d, ac3d, AC3D plug-ins, bake, cg, cgi, graphics, plug ins, programming, texture baking, texture map, tools, uv map
Posted in General, Tools and Plugins | Comments Off on AC3D Plugin: Bake Texture Layout
Monday, November 12th, 2007
This plug-in collection adds a series of tools to AC3D that allow you to manage object pivots more effectively. With this plug-in set, you can: Set an object pivot to the highlighted vertex, zero the object pivot, rotate around the pivot instead of the centroid (numerically), or manually enter a pivot location. These functions are very helpful for setting up your model for animation or import into games.
Download the plugin. (Requires Windows XP, AC3D 6.2 or above.)
Tags: 3d, ac3d, animation, cg, computer graphics, object centre, pivot, plug ins, plugins, rotate, tools
Posted in General, Tools and Plugins | 1 Comment »