Metal Gear Case Study

September 16th, 2008

The SoftImage site has a great case study on the making of MGS4 with lots of wonderful images for those of you interested in some behind-the-scenes pictures of the game design process.

Large Hadron Rap

September 11th, 2008

From Kate MacAlpine, a trainee at Cern:

Parallel Processing in a Nutshell

August 29th, 2008

A friend sent me the link to this video, and I have to say, this is the most clear and direct explanation of the difference between linear processing and concurrent processing I’ve ever seen. …That, and it’s just darn cool to watch a 1100 barrel paintball gun get fired.

Best Comeback Ever

August 22nd, 2008

I worked on EA’s Tiger Woods PGA Tour Golf 2000, as well as the “Play Against the Pros” patch for Tiger ’99, so this particular game series will always have a place in my heart. Even that aside, this video had me absolutely in tears laughing as EA pwns a “glitch” in the game.

Shred Nebula

August 14th, 2008

Local developer Crunchtime Games is launching Shred Nebula in just a few more weeks. Check it out on XBLA on September 3rd!