Parallel Processing in a Nutshell

August 29th, 2008

A friend sent me the link to this video, and I have to say, this is the most clear and direct explanation of the difference between linear processing and concurrent processing I’ve ever seen. …That, and it’s just darn cool to watch a 1100 barrel paintball gun get fired.

Best Comeback Ever

August 22nd, 2008

I worked on EA’s Tiger Woods PGA Tour Golf 2000, as well as the “Play Against the Pros” patch for Tiger ’99, so this particular game series will always have a place in my heart. Even that aside, this video had me absolutely in tears laughing as EA pwns a “glitch” in the game.

Shred Nebula

August 14th, 2008

Local developer Crunchtime Games is launching Shred Nebula in just a few more weeks. Check it out on XBLA on September 3rd!

How to Make Two Shapes from One Prim

August 13th, 2008

Many times people ask me if it’s possible to create two disconnected shapes from one sculpted prim–without resorting to alpha maps. The answer is yes, you can! It can be a little tricky depending on the shape, but it absolutely can be done. Today I’ll show you how using the AC3D exporter.


Two disconnected shapes made with one sculpted prim.

Read the rest of this entry »

Spore: What Have You Made?

June 23rd, 2008

Well, the Spore Creature Creator has been out a few days now. It’s pretty fun!

I was really curious about the animation system, since that’s been the subject of several tech talks the last few years. I must say it works remarkably well, especially considering the number of bizarre creature shapes that are possible. Great stuff.


Longhorn Bullipede


Antadillo


Zog the Zig-Zag Frog