A friend sent me the link to this video, and I have to say, this is the most clear and direct explanation of the difference between linear processing and concurrent processing I’ve ever seen. …That, and it’s just darn cool to watch a 1100 barrel paintball gun get fired.
I worked on EA’s Tiger Woods PGA Tour Golf 2000, as well as the “Play Against the Pros” patch for Tiger ’99, so this particular game series will always have a place in my heart. Even that aside, this video had me absolutely in tears laughing as EA pwns a “glitch” in the game.
Many times people ask me if it’s possible to create two disconnected shapes from one sculpted prim–without resorting to alpha maps. The answer is yes, you can! It can be a little tricky depending on the shape, but it absolutely can be done. Today I’ll show you how using the AC3D exporter.
Two disconnected shapes made with one sculpted prim.
I was really curious about the animation system, since that’s been the subject of several tech talks the last few years. I must say it works remarkably well, especially considering the number of bizarre creature shapes that are possible. Great stuff.
Hi, I'm Lisa and I make arcade games. In the games industry, the first
question everyone always asks is "are you an artist or an engineer?" Consider me an engineer who likes to color. :) I love code. I love art. And I especially love code that makes art.