October 22nd, 2007
I subscribe to a lot of groups in Second Life so I can get notification of upcoming events. One thing I’ve noticed is that some people write more effective group announcements than others. Here are some tips for writing your event announcement in a way that will encourage more people to attend.
Read the rest of this entry »
Tags: attachments, current events, event, group_notice, second life, tips, tutorial
Posted in General, Second Life | 1 Comment »
October 20th, 2007
Rumors have been brewing for a while, but Capcom has now confirmed that the beautiful Okami will be coming to the Wii. The news was announced in London with an expected release date of early 2008.
I’m currently playing Okami myself, and it’s one of the more unique titles I’ve played in a long time. While the basic storyline and world design are very Zelda-esque, the Celestial Brush Techniques set Okami apart. By drawing on the screen, you can manipulate the world around you causing trees to bloom, the wind to blow and fire to appear. The graphics are done in an ink-and-wash style, as if the story were told in ancient Japanese scrolls. It’s breathtaking to look at, and a lot of fun to play.
The brush techniques seem a natural match for the Wii’s motion sensitive controller. I’m eager to see it when it is released.

Okami Confirmed for Wii
Tags: capcom, games, nintendo, okami, ps2, video games, wii
Posted in General, Totally Off-Topic | 1 Comment »
October 19th, 2007
One of the shortcomings of Outlook 2007 is that it does not allow you to automatically move deleted IMAP items to the Trash folder instead of marking them for deletion. This functionality is available in most other e-mail clients–and it’s even available in Outlook if you use Exchange–but it’s not available in Outlook if you use IMAP.
This limitation really bothers me, so I wrote this VBA macro to work-around the problem.
Read the rest of this entry »
Tags: code snippet, delete items, imap, macro, ms office, outlook 2007, trash, trash folder, vba
Posted in Code Snippets, General | 1 Comment »
October 18th, 2007
I hear this question all the time: “I heard asm was dead. Do video games still use assembly code?”
The answer? No, but yes. Sometimes. Sorta. It depends.
Read the rest of this entry »
Tags: asm, assembly code, computer programming, game_programming, games, hlsl, microcode, playstation, ps2, shader, video games
Posted in Code Snippets, General | 1 Comment »
October 17th, 2007
So you’ve created your 3D model… now what? Many 3D design programs have their own renderer built in, but some don’t. You may need an external program to create images. In other cases, the software may include its own renderer, but it may not have all of the features that a stand-alone renderer provides.
If you’ve never tried a stand-alone renderer before and want to try one, here is a list of well-known stand-alone 3D rendering programs that are available from their creators free-of-charge:
Read the rest of this entry »
Tags: 3d, 3delight, aqsis, free renderer, gelato, kerkythea, megapov, nvidia, pixie, povray, renderer, rendering, stand alone renderer, sunflow
Posted in 3D Tutorials, General | 6 Comments »