Thursday, October 4th, 2007
Given the ability to fly, move mountains and create literally anything I want, once again I find myself doing the only known thing a woman in my position could do:
buying shoes! Ooooh, and stripey socks. Yum. I love virtual worlds.
Ironically, I only own one pair of flats, one pair of heels and one pair of boots in real life–and they are all plain black. Go figure.
Tags: linden labs, metaverse, second life, shoes, shopping, virtual worlds
Posted in General, Second Life | Comments Off on So Many (Virtual) Shoes, So Little Time
Thursday, September 27th, 2007
The AC3D “sculpted prim” exporter for Second Life has some unique capabilities versus other sculpt map exporters; it is one of the very few that is capable of exporting an arbitrary polygonal model. While not all models are good candidates to become sculpties due to limitations of the sculpted prim format, a surprising number of models can be converted quite well–including many pre-existing models that were never designed for Second Life.
This tutorial provides a quick walk-through on how to setup a pre-existing model for import into Second Life using AC3D.
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Tags: 3d, 3ds, ac, ac3d, export, import, linden labs, map, model, obj, prim, sculpted, sculpties, scuplty, second life, uv, uv map
Posted in 3D Tutorials, General, Second Life | 12 Comments »