Wednesday, August 13th, 2008
Many times people ask me if it’s possible to create two disconnected shapes from one sculpted prim–without resorting to alpha maps. The answer is yes, you can! It can be a little tricky depending on the shape, but it absolutely can be done. Today I’ll show you how using the AC3D exporter.
Two disconnected shapes made with one sculpted prim.
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Tags: 3d graphics, 3d modeling, ac3d, sculpted prims, sculpties, second life, SL, tutorial
Posted in General, Second Life | 4 Comments »
Thursday, September 27th, 2007
The AC3D “sculpted prim” exporter for Second Life has some unique capabilities versus other sculpt map exporters; it is one of the very few that is capable of exporting an arbitrary polygonal model. While not all models are good candidates to become sculpties due to limitations of the sculpted prim format, a surprising number of models can be converted quite well–including many pre-existing models that were never designed for Second Life.
This tutorial provides a quick walk-through on how to setup a pre-existing model for import into Second Life using AC3D.
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Tags: 3d, 3ds, ac, ac3d, export, import, linden labs, map, model, obj, prim, sculpted, sculpties, scuplty, second life, uv, uv map
Posted in 3D Tutorials, General, Second Life | 12 Comments »