Posts Tagged ‘playstation’

Lighting for Games

Tuesday, June 17th, 2008

Eric Gooch of Insomniac has an excellent tutorial on Creating the Lighting for Resistance: Fall of Man. The best part of the tutorial are the “before and after” shots that show how each scene looks lit and unlit. A lot of people underestimate the importance of good lighting, but these pictures really help make it clear. Well worth the read!

Sony Cuts Price of PS3 Dev Kits

Tuesday, November 20th, 2007

According to Information Week:

In the latest move, Sony Computer Entertainment, the unit responsible for the PlayStation, reduced the price of the SDK, which SCE calls the Reference Tool, to $10,250 in North America, $8,600 in Japan, and $11,250 in Europe. In addition, SCE said it would enhance the development environment by integrating programming tools from SN Systems. SN’s core tool is called ProDG.

Read the rest of the article here.

Is ASM Really Dead?

Thursday, October 18th, 2007

I hear this question all the time: “I heard asm was dead. Do video games still use assembly code?”

The answer? No, but yes. Sometimes. Sorta. It depends.

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