AC3D Plugin: Displacement Mapper
This plugin adds displacement map support to AC3D. Displacement mapping is a technique that deforms the current geometry, displacing the vertices in accordance with elevation values stored in a texture map. This technique is useful for “painting on” details onto a very high resolution mesh.
Displacement maps can be painted with 2D art tools such as Corel, Photoshop or Gimp; or, they can be exported from 3D sculpting programs such as ZBrush or Mudbox. The AC3D displacement map plugin supports 8-bit grayscale and 16-bit red-green (POV-Ray format) displacement maps.
If you are new to displacement mapping, this tutorial explains the process in more detail.
Download the plugin. (Requires Windows XP, AC3D 6.2 or above.)
Tags: ac3d, bump map, cg, cgi, computer graphics, displacement map, height field, heightfield, Mudbox, normal map, POV-Ray, ZBrush
September 5th, 2008 at 7:06 am
Hello,
The Displacement Mapper is a very nice feature for ac3d
I could help me allot … because it is not possible to grow objects in ac3d … just scale …
but with irregular forms is this not an option …
For example creating an inside of a bottle (give it thickness) …
Or create an object for the label on the bottle witch is slightly bigger
the problem is that I work on a mac … and the plugin is just for windows …
Is it possible to make a plugin for the mac version ?
It should really help me
thans
Twain
September 5th, 2008 at 1:51 pm
I’d love to, but sadly I don’t have a mac to compile it on. 🙁 (Or much mac experience, either.) You can ask Andy at Inivis though. I sent him the sources a while ago, and he might be able to compile it.
September 19th, 2009 at 1:19 pm
Thanks for this valuable post. I love gimp.